Camera Settings

The following shows the setting the camera has in the prototype version of the game.

All units referenced are the Unreal Engine units.

This is used as a reference in any case scenario to help the design have all values done to the camera.

Information

 * First person.
 * The camera needs to be a little bit inside the collider.
 * Location of the camera: X = -1.0, Y = 0, Z = 65.
 * FOV (Field of View): 90º.
 * Proyection Mode: Perspective.

Effects
In later builds is intended that the fog becomes thicker and the camera started doing a light shaking to not only add a time limit but as a way to show the amnesia (fog) consumes The Protagonist.